Clue Stack is not a pile of apps stapled together. Everything below reads from the same room graph, so a change on the canvas reaches your game masters, your reset checklist and your analytics at the same moment.
An infinite board where every puzzle, prop, gate and reward is a node. Draw real dependency links between them, including AND gates, OR gates, timed unlocks and optional branches. The canvas is the single source of truth and everything else in Clue Stack reads from it.
Validation that runs while you build. It flags unreachable puzzles, circular locks, props used by two puzzles at once and any path that can strand a team. You cannot publish a room with an orphan in it, which is the whole point.
Run virtual teams across your sequence with adjustable skill, hint tolerance and group size. You get a solve time spread, a heat map of where teams stall and a warning when act two goes quiet for twenty minutes.
Three tiers per puzzle for a nudge, a steer and a solve. Written once by the designer instead of improvised nightly by whoever is on shift. Ladders sync straight to the game master console.
The game night view. Countdown, live puzzle states, one tap hint delivery, manual overrides and a running incident log. It works on the tablet already sitting in your control room.
Every maglock, keypad, RFID reader and relay with its wiring note, firmware version, spare count and the puzzle it serves. Reset checklists generate from the registry so closing shift stops depending on memory.
Log every session and pin feedback to the exact puzzle that caused it. A note like team stalled here for nine minutes attaches to the cipher, not to a group chat that scrolls away by Tuesday.
Branch a live room, change the middle act, test the variant against the simulator and roll back in one click if it flops. Your original sequence is never overwritten.
Solve rate, average hints per run, drop off point, throughput per shift and difficulty drift over time. The numbers you need when deciding whether to retheme a room or retire it.
Designers edit, game masters run, owners see everything. Nobody rewires a live room by accident halfway through a shift.
Solutions are permissioned separately from the sequence. A contractor can wire a prop without ever seeing the answer.
One page game master briefs, reset checklists and wiring sheets export as clean PDFs for the wall by the door.
Send us the sequence you are most tired of explaining. We will model it in Clue Stack and walk you through what the logic checks find.
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